Someries Infant School

Computing

A high-quality computing education equips children to use computational thinking and creativity to understand and change the world. Computing has deep links with mathematics, science, and design and technology, and provides insights into both natural and artificial systems. The core of computing is computer science, in which children are taught the principles of information and computation, how digital systems work, and how to put this knowledge to use through programming. Building on this knowledge and understanding, children are equipped to use information technology to create programs, systems and a range of content. Computing also ensures that children become digitally literate – able to use, and express themselves and develop their ideas through, information and communication technology – at a level suitable for the future workplace and as active participants in a digital world.


Key stage one

Throughout key stage one, pupils are taught to understand what algorithms are, how they are implemented as programs on digital devices and that programs execute by following precise and unambiguous instructions. Pupils also learn how to create and debug simple programs and to use logical reasoning to predict the behaviour of simple programs.

As well as this, pupils learn how to use technology purposefully to create, organise, store, manipulate and retrieve digital content and how to recognise common uses of information technology beyond school.

They learn how to use technology safely and respectfully, keeping personal information private and where to go for help and support when they have concerns about content or contact on the internet or other online technologies.


Coding

Code is the language used to instruct computers. All of the technologies we use in our daily lives are made with code - it is simply computer programming and there are a range of different programming languages that can be used.

At Someries Infant School we aim to equip all pupils with the skills they need to enable them to succeed in their next stage of computing education. As such, we place a great deal of emphasis on developing pupils' knowledge and understanding of coding from a very young age. Through the resources we use below, we ensure that all pupils can write and test simple programes by the time they leave Someries Infant School. They will also know what algorithms are and how different programmes work.


Cubetto

Throughout our Early Childhood Centre, our youngest pupils are introduced to the concept of coding using Cubetto.

Cubetto is a friendly wooden robot that teaches pupils the basics of computer programming through adventure and hands-on play. Cubetto enables our teachers to teach coding without a screen which both increased engagement and enhances learning opportunities. It is also designed to support our pupils to play collaboratively, irrespective of their reading or langauge ability.


KUBO

Throughout key stage one we use KUBO as our primary method of developing pupils' knowledge and understanding of computing and coding. KUBO enables our teachers to break down barriers to teaching coding and allows us to introduce the key concepts of coding in a puzzle-like, hands-on way that does not require computers.